CS 4848 Computer Animation Programming (4) 2005

Catalog Description

Principles and techniques used to produce software for computer-generated animations. Survey of traditional animation techniques. Issues in 3-D viewing, rendering, and modeling. Motion specification and interpolation. Physically-based and behavioral modeling. Prerequisite: CS 4840

Course Outline

  • Introduction
  • 3-D Viewing
  • Rendering
  • Modeling
  • Traditional Animation Techniques
  • Motion Specification
  • Interpolation Techniques
  • Physically-based Modeling
  • Behavioral Modeling
  • other topics as time allows

Recommended Texts

John Vince, 3-D Computer Animation, Addison-Wesley, 1992. ISBN 0-201-62756-6
A VRML 2.0 reference, such as the VRML 2.0 Final Specification The VRML 2.0 Handbook by Hartman and Wernecke, Addison-Wesley, Foley, van Dam, Feiner, and Hughes, Computer Graphics: Principles and Practice, Addison-Wesley, 1990. ISBN 0-201-12110-7
Watt and Watt, Advanced Animation and Rendering Techniques, Addison-Wesley